// Kopernicus base system definition.  Basically a shell for the existing KSP system.  All data is imported from the "templates"

Kopernicus
{
    name = Kerbol System
    Body
    {
        name = Sun
        identifier = Squad/Sun
        Template
        {
            name = Sun
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
    }
    Body
    {
        name = Moho
        identifier = Squad/Moho
        Orbit
        {
            referenceBody = Squad/Sun
        }
        Template
        {
            name = Moho
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Eve
        identifier = Squad/Eve
        Orbit
        {
            referenceBody = Squad/Sun
        }
        Template
        {
            name = Eve
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        Atmosphere
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Gilly
        identifier = Squad/Gilly
        Orbit
        {
            referenceBody = Squad/Eve
        }
        Template
        {
            name = Gilly
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Kerbin
        identifier = Squad/Kerbin
        Orbit
        {
            referenceBody = Squad/Sun
        }
        Template
        {
            name = Kerbin
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        Atmosphere
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Mun
        identifier = Squad/Mun
        Orbit
        {
            referenceBody = Squad/Kerbin
        }
        Template
        {
            name = Mun
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Minmus
        identifier = Squad/Minmus
        Orbit
        {
            referenceBody = Squad/Kerbin
        }
        Template
        {
            name = Minmus
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Duna
        identifier = Squad/Duna
        Orbit
        {
            referenceBody = Squad/Sun
        }
        Template
        {
            name = Duna
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        Atmosphere
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Ike
        identifier = Squad/Ike
        Orbit
        {
            referenceBody = Squad/Duna
        }
        Template
        {
            name = Ike
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Dres
        identifier = Squad/Dres
        Orbit
        {
            referenceBody = Squad/Sun
        }
        Template
        {
            name = Dres
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Jool
        identifier = Squad/Jool
        Orbit
        {
            referenceBody = Squad/Sun
        }
        Template
        {
            name = Jool
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        Atmosphere
        {

        }
    }
    Body
    {
        name = Laythe
        identifier = Squad/Laythe
        Orbit
        {
            referenceBody = Squad/Jool
        }
        Template
        {
            name = Laythe
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        Atmosphere
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Vall
        identifier = Squad/Vall
        Orbit
        {
            referenceBody = Squad/Jool
        }
        Template
        {
            name = Vall
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Tylo
        identifier = Squad/Tylo
        Orbit
        {
            referenceBody = Squad/Jool
        }
        Template
        {
            name = Tylo
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        PQS
        {
		
        }
    }
    Body
    {
        name = Bop
        identifier = Squad/Bop
        Orbit
        {
            referenceBody = Squad/Jool
        }
        Template
        {
            name = Bop
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Pol
        identifier = Squad/Pol
        Orbit
        {
            referenceBody = Squad/Jool
        }
        Template
        {
            name = Pol
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        PQS
        {

        }
    }
    Body
    {
        name = Eeloo
        identifier = Squad/Eeloo
        Orbit
        {
            referenceBody = Squad/Sun
        }
        Template
        {
            name = Eeloo
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {

        }
        PQS
        {

        }
    }
    Asteroid
    {
        name = Stock
        Locations
        {
            Flyby
            {
                Body
                {
                    body = Kerbin
                    minDuration = 15
                    maxDuration = 60
                    probability = 66
                    reached = false
                }
            }
            Around
            {
                Body 
                {
                    body = Dres
                    semiMajorAxis
                    {
                        minValue = 18133960
                        maxValue = 20606775
                    }
                    probability = 33
                    reached = true
                }
            }
        }
        interval = 15
        minUntrackedLifetime = 1
        maxUntrackedLifetime = 20
        probability = 50
        spawnGroupMinLimit = 3
        spawnGroupMaxLimit = 8
        Size
        {
            key = 0   0
            key = 0.3 0.45
            key = 0.7 0.55
            key = 1   1
        }
    }
}
